

Sure, maybe you wanted Halo Infinite for “free” so you subscribed to Game Pass. My question is how many sales of $70 releases can Microsoft afford to forgo while chasing more Game Pass subs? At a certain point, it feels like you reach saturation, and we’re already seeing that with slowing subs.
First class trouble on xbox movie#
On the film side, most big-name studios are starting to realize that putting a bunch of movies on their services day one as opposed to putting them back into post-pandemic theaters is the wrong move, and as such, they want everyone to start shelling out for movie tickets again. Discovery has gutted a ton of HBO/Max/Discovery content and dramatically raised prices. Netflix is saddled in an immense amount of debt due to the sheer volume of content it produces now.

We have seen large-scale streamers hit big snags in their philosophies. I am less confident this is sustainable over the long term, and I think we just need to look at the wider subscription streaming industry to see that. I know what Microsoft has said about Game Pass, that despite speculation, it’s profitable, and that they’re going to keep offering first party launches Day 1 on Game Pass. So much so that Microsoft has said outright they care less about console sales (and recent estimates say that Xbox Series X/S may be slipping well behind PS5 once again now that supply issues are fixed on Sony’s side) and more about gaining Game Pass subs. Yes, it’s true that Xbox Game Pass is one of the primary draws of the entire Xbox ecosystem. Starfield was delayed an entire year after confidentially projecting a specific Novemrelease date.

While it’s too early to judge those final products, Redfall was delayed 6+ months and is still launching without a 60 FPS option. Now we have Redfall and Starfield, two Bethesda-based productions.
